If you want me to take a look, you can PM me with link to download file and I'll see how it runs on our machines.I'll even hone in some fast quality settings for you. Since Vray 3.4, I'd say this happens to 1 out of every 4 files!!.yeah 3.4 is still pretty buggy. Sometimes there is just something corrupted in the file and this is the only/easiest fix. If you're having crashes and long render times, good to try copying and pasting in place the whole scene into a new SU file. Then only change one setting at a time and render a small region with the region render window to see if it helps quality without effecting time too adversely. Usually don't go over -1 for Irr max rate.Īnyway, its a good idea to start with the built in quality presets, (the 'quality' slider under 'Renderer') Medium is a good start, try high if you think it needs it. I find Light Cache of 1500 tends to be low for our interior scenes, although. For example, if you have the Interpolation samples set to 20, and the Interpolation frames to 2, V-Ray uses 100 samples to interpolate. the Mode is set to Animation (Rendering)), V-Ray actually multiplies this value by the number of irradiance maps used. This tutorial was created with V-ray version 3.0. light cache subdivs 2000, sample size 0,02.
irradiance map set to high, subdivs 50, interp.
I dont know how to get rid of it, im not too familiar with all the different render-settings. This is very important to be able to set up GI in your own scene, as every scene will need slightly different settings. Grainy render with vray, please help Im trying to render an interior scene but keep getting this horrible grain. Denoiser can steal a lot of detail, so it isnt a good idea to make it do too much work.specially if you're using irradiance map as you primary bounce. Note that if you use interpolated irradiance maps (i.e. We'll cover all the settings for irradiance map and light cache while explaining every step in detail, so you'll get a good understanding of how these GI calculations work. I don't think there is any reason to ever have a minimum of 2 subdivs if you're using an adaptive sampler. I run my test renders that size and they generally take from 30 seconds to 5 minutes to complete.(this is relative to scene and your pc, of course.) Your settings seem cranked up pretty high.in some places.not very balanced either. Something seems wrong, a 1000px render shouldnt be taking hours to finish.